3D animation is the latest trend available in the market with everyone trying to get the best and dazzling effect to provide their final product that “wow” feel- which viewers like to see. Nevertheless the art of 3D animation is an all-encompassing the one that is decided by many factors.
One particular factors is character modelling. Simply put, it’s the process of making your character in a 3D space using software. It might seem just like a simple and meaningless task but involves a lot of technical knowledge and detailing. A sound understanding of human anatomy is needed apart from the knowledge of the program that you employ to make it. Arms, legs and head should really be made to proper proportion together to help make the character look believable.
After this step, the type modelling artist adds texture or color to his model to provide it a finished look. The textures and color should look real or as prescribed by the designated search for the type by the client customized pillowcases. This can be a crucial step, the artist needs to comprehend the results of different textures and lighting and their influence on the overall composition of things. There are numerous methods he can use involving different brush types and the use of bump maps, which add the last feel to his model.
The type modelling is an important aspect because they’re the “actors” in your 3D animated film and actors must always look appealing to activate the audience. Well executed Character modelling is necessary for the 3D animated film to appear classy and have the “wow” feel. It is important to help make the star of one’s animated film probably the most captivation and engaging section of the film.
The most frequent tools useful for Character modelling are Z-brush, blender and Mud box, to mention a few. But every one of these tools do not produce a great 3D film, it’s the responsibility of the Modelling artist to produce a believable character out of his tools. The type is recognized as complete when it’s properly sculpted with proper proportions followed by correct texture and mapping applied, and if this step is properly executed only then can proper rigging and animation be done to the model. So, a lot of the later parts of the production pipeline be determined by the Proper execution of Character modeling.
It’s never a poor thing to invest time and effort in this area. Especially in the realm of 3D animation all parts and phases of the pipeline are important. Character Modelling is one among the phases that will be often sidelined and greatly underestimated.